State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Cartoon Fantasy Games in the US: Q2 2024 Performance

Explore the performance of the top 5 cartoon fantasy games in the United States for Q2 2024, including trends in downloads, revenue, and active users.

Top 5 Cartoon Fantasy Games in the US: Q2 2024 Performance

The second quarter of 2024 saw notable trends in the performance of the top 5 cartoon fantasy games on a unified platform in the United States. Here’s a detailed look at the downloads, revenue, and weekly active users for each game, based on data from Sensor Tower.

Candy Crush Saga

Revenue for Candy Crush Saga fluctuated throughout Q2, peaking at around $13.6M in the week of April 22 and tapering off to approximately $9.8M by mid-June. Downloads saw a high of roughly 203K in mid-April but generally declined to around 144K by early June. The game maintained a robust user base, with weekly active users starting at about 2.35M in early April and slightly decreasing to around 1.87M by the end of June.

Dice Dreams™

Dice Dreams™ experienced a steady increase in revenue, peaking at roughly $2.8M in late May. Downloads showed significant growth, reaching approximately 185K in the final week of June. Weekly active users also increased, starting at around 341K in early April and rising to about 423K by the end of the quarter.

Pokémon GO

Revenue for Pokémon GO fluctuated, starting at about $3.8M in early April and peaking at roughly $4.5M by the end of June. Downloads were relatively stable, with a slight increase to approximately 123K in the last week of June. The game’s weekly active users remained strong, starting at around 13.3M and maintaining a similar level throughout the quarter, with a peak of approximately 13.7M in early June.

Avatar World ®

Avatar World ® saw a consistent revenue trend, averaging around $58K per week. Downloads remained steady, peaking at approximately 107K in the final week of June. Weekly active users experienced growth, starting at about 594K in early April and increasing to roughly 710K by the end of June.

Bluey: Let's Play!

Revenue for Bluey: Let's Play! showed a gradual increase, reaching approximately $252K in the final week of June. Downloads fluctuated, peaking at around 109K in mid-May. Weekly active users also saw growth, starting at about 532K in early April and rising to approximately 692K by the end of June.

These insights are derived from Sensor Tower's comprehensive data. For more detailed analysis and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024